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    Mental Hospital Tycoon; A Total Insult to Mental Health Patients and Professionals Alike

    Who doesn't love a good tycoon style game? You get to manage a business that you'd otherwise never get to manage. You get to exert some control over something in the midst of chronic illnesses that constantly threaten your grasp of controlling the circumstances of your own life. It's an escape. Sometimes medical based tycoon style games like Project Hospital, for instance, are quite therapeutic as you help find diagnosis for patients and build a facility that you wish could be accessible to you somewhere. It puts you in a place of figuring out a diagnosis when your own is so complex that even the best doctors are still going "heck if I know!". It's sort of a break from your own illness firna moment and instead of the constant endless loops you face with your illness, you find yourself facing someone else's but there's a linear process to discovering the source of the problem. If life only worked that way all the time!

    But then comes the misuse of the format. Recently I was on the Play Store when I came across a game that says "build your own mental hospital". From the get go it sounded cringy to me. However, a game in which you create a mental health facility is not at all a bad idea. It would empower patients to create the types of environments we want to really see and possibly give insight to professionals about what may really be beneficial for us and helpful if it let us design treatments etc. But this is not that game. It depicts stereotypes and not just stereotypes, but the blatant mistreatment of those with mental illness and further stigmatizes them. The game features restraints holding people unwiingly down onto beds, lock ups, beatings, patients escaping and stealing trucks on a joyride, features patients reminiscent of a band of stereotypical mocks of absolutely inaccurate depictions of mental health conditions, treatments that not even some of the worst former institutions would utilize, and altogether is a dangerous perpetuation of a stigma that still results in needless loss of life for those suffering from mental health conditions because of stereotypes like this that make people afraid of seeking mental health treatment. This depiction of a mental hospital is downright irresponsible, insulting (both to patients and mental health professionals alike), and quite dangerous should a child be exposed to this and think this is the standard treatment of the mentally ill in our society or that people with mental health conditions are to be feared, treated as inferior, or abused and it's all just par for the course, fun and games, etc. Perhaps the most disturbing overtone is that the patients deserve what they have coming.

    What's your take?
    Is it just a harmless game poking fun at the most serious parts of life to take the edge off? Or is this a problematic, dangerous depiction that should be removed from the Google Play app store?

    I tend to think the later is my personal view.
    #MentalHealth #Depression #CPTSD #PTSD #VideoGames #App #appreview #Anxiety #ObsessiveCompulsiveDisorder #LearningDisabilities #PatientAdvocates

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    Something new

    <p>Something new</p>
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    Hey Mighties! My boyfriend has just started streaming and is looking for followers and viewers. He find's video game a form of self care for him and some people find it a form of self care to watch or get ideas for games to play or information. He plays a variety of games from LOL, POE & more. If you want to help him out please visit Twitch and his handle is Vexsanity. #selfcare #VideoGames #MentalHealth

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    Community Voices

    Animal Crossing for Anxiety

    <p>Animal Crossing for <a href="https://themighty.com/topic/anxiety/?label=Anxiety" class="tm-embed-link  tm-autolink health-map" data-id="5b23ce5f00553f33fe98d1b4" data-name="Anxiety" title="Anxiety" target="_blank">Anxiety</a></p>
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    Dylan P
    Dylan P @dylnmryjn
    contributor

    How Video Games Revealed My Childhood Trauma Behaviors

    I didn’t grow up playing video games and I had no real interest in spending my downtime doing so … until my chronic illnesses restricted my movements to my bed. While spending days and eventually months in bed, my roommate helped me find games I liked and felt capable of playing. Through this continued process, I accidentally exposed some trauma symptoms I hadn’t yet addressed. At first, it felt very difficult to find games I might like, as I didn’t like cooperative games, nor did I like time limits or other high-stress components. However, I did find a genre of games I seem to love: simulations. My favorite games have been “Civilization” (simulating growing a civilization), “The Sims” (simulating a person’s life), “SimCity” (simulating managing a city) and “Minecraft” (simulating exploring). These are my favorite games because they offer me what I didn’t have during my traumatic childhood: a sense of control. Though there is uncertainty and risk elements in all of these games, I tend to play them with those elements set as low as I am allowed. These are my safe games, which I can play to relax, unwind or distract myself from overwhelming emotions. Learning this has given me a helpful tool to cope with distress, and informed me of how deeply I feel this need for control in my life. Since then, I have tried other games which test my ability to cope with uncertainty, failure and adaptation. In the “real” world, I have held this false belief that because I am generally overprepared and able to adapt to adversity, I am equipped to cope with uncertainty. Though my traumatic experiences taught me to mentally anticipate for every possible outcome, and how to drop my needs at a moment’s notice, I do not have the emotional stability, the resilience or the amount of self-compassion required to cope with risking failure. This is a hard truth to swallow. It’s been embarrassing at times, learning these lessons. More than once I have cried in frustration because I cannot see my way out of a problem, or because I know I will fail and need to start again. More than once my kind roommates have helped me problem solve through my tears, understanding I am not overreacting to a video game, but rather working on unlearning trauma-based behaviors. I hate being vulnerable. I hate to cry in front of people, I hate to struggle in front of people. I have spent the majority of my life hiding away to avoid being witnessed in a vulnerable position. Playing certain video games is teaching me that it’s OK to struggle. It’s OK to try and fail, and try and fail again. It’s OK to do these things in front of other people. It’s OK to learn through failure, rather than trying to know everything first. These are statements I have told myself before, but now I know I have a lot more work to do before I believe them.